Balls - v1.2.1 Patch Update
Devlog Update – Balance Tweaks, Triangle Enemy Breakability, and Score System Foundations
Version 1.2.1
The v1.2.1 update for Balls brings small but meaningful improvements aimed at enhancing gameplay fairness, enemy interaction, and early progression systems. These refinements are part of ongoing work to polish the experience and lay groundwork for future updates.
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Adjusted Health Drain: Health now depletes more slowly over time, making sustained survival feel more achievable and giving players more time to react.
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Triangle Enemy Breakability: The triangle enemy introduced in v1.2.0 can now be defeated by the player, shifting its role from an unstoppable threat to a strategic challenge that can be overcome.
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Early Score System: A basic scoring system has been implemented, providing a starting point for progression tracking. More depth and visual integration are planned for the next update after August 10th.
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Performance Optimization (Preliminary): Minor optimizations have been applied to help the game run more smoothly on a wider range of systems. More in-depth optimization work will continue after August 10th.
This patch focuses on refining player feedback and system behavior while development continues. Stay tuned for the next update, which will bring improvements to scoring, performance, and more dynamic content.
As always, thanks for playing Balls. Development is ongoing — and it only gets better from here.
Get Balls
Balls
Status | In development |
Author | BigMan |
Genre | Action |
Tags | 2D, Singleplayer, Unity |
Languages | English |
More posts
- Balls - v1.2.0 Minor Update17 days ago
- Balls - v1.1.0 Minor Update22 days ago
- Balls - v1.0.0 Major Update23 days ago
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